Conventional model

At present, it takes a long time to develop a game. It costs millions of USD and it's very difficult to attract
gamers. Developers end up with very little and gamers are at the mercy of the enterprises that own the games.

Gather a team

Developer:

"I have an idea!"

Raise funds

Investor: "I'm interested

in funding a project"

Development
phase

find publisher

Publisher: "You need me to get

to the gamers - I want more"

Publish

Gamer: "I want to play

quality games"

GameStation model

Gamers can sell, share, loan, borrow and exchange their game assets. They can also invite friends to play the
new game and so much more. Gamer growth leads to asset market cap growth. This benefits everyone.

Present an idea

Developer 1:

"I have an idea!"

Gather a team

Developer 2: "I like this idea

I want to get involved"

Make a demo

Issue assets

Gamer: "I like this game.

I want to own assets."

Iterative version

Gamer: "You need me to get

to the gamers - I want more"

Manage community

Gamer: "I want to play

quality games"

GameStation revenue model

How it works

Launchpad
fees

Tournament
fees

Nft
marketplace

airdrop
pool

staking
contracts

GameStation revenue streams

Projects pay 9% in tokens
from total raised

Player deposit GAMER tokens or
other supported tokens

Tokens are locked during
tournaments and contests.

Winner receives unlocked tokens
minus 2.5% platform fee.

Players obtain in-game assets as
NFTs in exchange for borrowed
tokens.

Tokens can be used for in-game
enhancements.

Lenders earn interest in the
marketplace.

Mesaj